Everyone is talking about it, but nobody seems to know what it is
3D platforming's savior, or just another gimmick?
Or, how open worlds close off possibilities
Is fast travel bad game design, or merely a consequence of bad game design?
Or more importantly, when did games become modern?
The pros and cons of being genre-agnostic
Preservation can and should coexist with restoration
And what is a remake, anyway?
The most stylish series in role-playing games still has room for improvement
Price is only one problem faced by Nintendo's new platform
Or, How to Ruin a Good Thing
Or, the relationship between video games, generative AI, and Studio Ghibli