Negative Edge
One guy talks about video games a little too much
The questions you never asked, answered
Or, How To Get Better At Playing Video Games (not in the way you're probably imagining)
The problems with quick-time events and how to solve them
Moving beyond the casual/hardcore dichotomy
Does Street Fighter 6 have a roster problem?
Or, the blurring of lines between consoles and PCs
What can it teach us about fighting games?
Everyone is talking about it, but nobody seems to know what it is
3D platforming's savior, or just another gimmick?
Or, how open worlds close off possibilities
Is fast travel bad game design, or merely a consequence of bad game design?
Or more importantly, when did games become modern?
The pros and cons of being genre-agnostic
Preservation can and should coexist with restoration